Don’t make this mistake when using Muthead

Those who play Madden know that Muthead is a handy tool to track players and find a player’s value before you sell them or make a bid. I personally have used Muthead when auctioning off unwanted players whom I pull in packs. Despite all the useful data, do not use the market gainers and market losers right away.

For example, as of Jun 7, 2020, Muthead claimed that Colts’ right tackle, J’Marcus Webb, is a gainer thanks to one 2,100 coin sale. If you go ahead and try to sell Webb for 2,100 coins, it’s probably not going to sell. Before that lucky sale, the highest Webb had ever sold for was 800 coins, and that was in late August when the number of cards was probably much less. The average selling price for the last month was around 575 coins. Losers shouldn’t scare you either. As of June 7, 2020, Muthead lists Titans’ free safety Dane Cruikshank as a market loser. Similar to the Webb example, this is due to a single 3,500 coin sale. After that sale, he sold for a more reasonable 650 coins. In fact, Cruikshank is probably a gainer, since he has been selling for anywhere between 650-900 coins in late May, compared to around 600 in early May. 

When selling a player, it is best to look at the 30-day graph of that player. This will give you the average sales for each day. While it is not good to sell cards for the highest ever sold, it is just as bad to sell the card for the lowest amount. Muthead shows you the median price, lower quartile, and upper quartile. If you have very little competition or the card is highly rated (>87 OVR), you should sell for somewhere in between the median and upper quartile, depending on the card and how long you’re willing to wait for it to sell. If the card is decent (78-86 OVR), you should sell for slightly less than the median. If the card is bad (<78 OVR), you should sell for somewhat more than the lower quartile, unless the cards in the auction house are selling for considerably less, in which case it would be better to wait a few hours.

The Nation of Fortnite?

With the level of detail that Fortnite put into the creation of its map, it isn’t hard to think of how Fortnite would function if it were a nation. I will explain what I think would happen if Fortnite was a real nation, ten years into its existence. Note: For the Shadow or Ghost points of interest, I am assuming that the henchmen are gone, but the places are still intact.
Lazy Lake is the main city center, it has a lot of shops and apartments and many big businesses. Steamy Stacks is the cutting edge lab of Kevolution Energy, now an essential employer in the region. Slurp Co., located in Slurpy Swamp, is another significant employer. The government has attempted to stop them from dumping slurp into the swamp. Slurp Co. claims that since it makes the swamp more beneficial, it should be allowed to dump slurp and be given a corporate tax reduction of 25%. The Rig hasn’t changed much, it is still an offshore drilling site owned by the business mogul, TNTina. Dirty Docks is the primary international harbor. Since the nation is an island, a large number of imports come by sea.
The new government has put a great deal of money into transport. There is a new airport at the old Race Track, north of Frenzy Farms. Helicopters are viral, thanks to Choppa Co., who agreed to a three-billion-dollar contract, which brought 30 heliports and 90 helicopters to the island. Helicopter trips range from $10 – $100 per person, depending on the destination. The helicopters run on a subway line system making transportation extremely quick and easy. The entire width of the island can be traversed in less than 3 minutes.
Additionally, buses and speedboats have also increased in popularity as the government has built 13 more bus stops and 15 more ports and has begun a one-billion-dollar renovation of their older bus stops. Bus rides range from 95 cents to $6, and speedboat rides range from $3 to $7. There are few cars, and only hydrogen or electric-powered cars are allowed due to the excellent public transport system. However, some people have purchased Driftboards, which are personal transportation units. They can range from $200,000 to $700,000, so they aren’t as cost-effective. Golf carts are useful for those who are not close to a bus stop or port, and in Holly Hedges, Pleasant Park, and Misty Meadows, there is a fleet to take you to and from the bus stop to your house.
Misty Meadows is a country club, thanks to its village feel and its close proximity to the water. It’s also very remote, which gives it an added feel of exclusiveness. The CEOs and executives of Slurp Co, Kevolution Energy, and TNTina, reside here. Holly Hedges, Pleasant Park, and Salty Springs are average housing districts, as they have a park, green space, and beautiful yards. Retail Row is a cheaper housing district. The presence of chain-link fences and the water tank take away from its appeal. Frenzy Farms is still an agricultural area, despite attempts by both Kevolution Energy and Slurp Co. to acquire the land.
Sweaty Sands and Weeping Woods have become top tourist spots. Sweaty Sands has become similar to Cancun, Mexico, with its resorts and beaches. The Shark is now a war museum with many exhibits from the Great Civil War between Shadow and Ghost. Weeping Woods has a lot of nature and a state of the art resort. The Durr Burger and Tomato Head are top tourist attractions in the area. Craggy Cliffs is a boardwalk area which is populated by both tourists and locals alike. Here, you can find the world-famous seafood restaurant, Fishticks. The yacht is a former battleship converted into a maritime museum.
Finally, the Agency and Grotto have become government buildings. The Agency serves as the Parliament Building, as it has a central location. This also caused Salty Springs to house a lot of government officials. Additionally, it is also home to the nation’s police headquarters. The Grotto is the military headquarters as there is easy boat access to the ocean and Dirty Docks. Additionally, there are missile silos that can be useful in case of an invasion.
This is my idea of what a Fortnite nation could look like. However, there are many logistical problems. There would be a significant housing shortage, as there are no more than 10 houses in each location. Also, there are no utilities or emergency services other than a small police force. Despite this, it is not entirely impossible to create a miniature Fortnite nation tantamount to The World, Dubai. So perhaps in the next year or so, someone could be living in Misty Meadows or Lazy Lake. We can only wait and see.